Game Loot Network - Blockchain Based Technology
While gamers may not struggle to find games to play, their role in the market is not appreciated. Companies rely on players for beta testing, customer acquisition, and game curation. However, they rarely share gifts beyond the in-app improvements or early access to the anticipated content. And even though the user is a clear viewer for the game, their desires are rarely felt in the development stage of the blueprint; the company designed the game concept without feedback from the ground floor of their future player base. This leads to unwanted creations and frustrating features.
We want to give artists the resources to create games that they imagine and reward players who fill their virtual worlds.
The Loot Network ™ game will democratize the gameplay experience, allowing developers to create and achieve success regardless of gatekeepers or budget constraints. We want to vote to gamers in the early stages of the design so that the games they create are what people want to play.
Video offers rich narration and interactive experiences unmatched by others medium. Space gives birth to creativity and innovation, but budgetary constraints, arrogant publishers, and marketing materials put aside creativity. We want to turn the industry into a meritocracy where visionaries thrive even if they, at first, do not have big budgets.
Introducing Loot Network Game
The $ 7 million social-game platform built in blockchain, with games that are curated and designed by the community. And supported by a game development partner whose creation garnered more than 100 million downloads
Build Funds and resources for game developers
Publishing Decentralized
The platform is changing game publications with an integrated crowdfunding portal. Indie designers submit their game idea to a catalog on this screen. Their proposal page may include screenshots, demos, or gameplay recordings. The user offers a Loot token to sponsor a promising project. Instead of their cryptocoins, supporters receive a percentage of earning revenue from an upcoming title. A collective is decentralized to produce the game through democratic demands.
Generate Repeat Income
When the crowdfunded creations are finished they generate revenue for developers and supporters. Independent artists reduce costs, and players earn income from games they help shape. Imagine having a percentage of the next global industry hit.
Smart Contract Prizes
An open ledger tracks user engagement with the platform. From design to gameplay, no digital victories are unappreciated.
Gaming Tournaments
The sweaty competition normally reserved for professionals becomes accessible to everyone. Tourney winners receive a set of Loot prizes or electronic items of interest.
Crypto Ecosystem
Loot Token acts as a gateway to every gift resource on the platform. With Loot, users can enter head-to-head tournaments, generate recurring income through crowdfunding games, purchase in-game improvements, bid on online auctions, earn additional revenue, and ultimately download games created specifically for the platform. Loot will evolve, maintained with utility in wide application.
A Ripe of Industry for Disorders
Projection for Global Gaming Market 2016-2020
With over $ 100 billion in sales throughout 2017, the mobile games rank among the fastest growing markets in the world.
Token Sales Structure
Token sales will use soft and hard caps, with anti-dilution mechanism available to those who contribute under soft hats. This means that the original Sales Target (STC, or Soft Receipt Cap) will be set for private and public sales. However, if the STC is met, Game Loot Network ™ will allow additional sales of tokens up to the Maximum Sales Limit (MST or Hard Receipt Cap) achieved. Buyers who contribute under the STC will then be awarded a pro rata LOOT bonus for their contribution rate under the STC (anti-dilution bonus). This is done to provide certainty to initial LOOT buyers regarding the proportion of their contribution. STC is $ 50,000,020.00 and MSTC is $ 75,000,030.00.
Token Name LOOT
Holding company GLN Holdings, INC. (WY, USA)
SAFT Entity Loot Cove Co., LLC. (WY, US)
Public token sales agent Loot Cove Co. LTD (Mauritius)
LOOT Price USD $ 0.35 [or equivalent in ether]
Target sales of CAP (STC) US $ 50,000,000.00
The maximum sales target (MST) is US $ 75,000,000.00
Total supply of LOOT 600,000,000 LOOT
Token Supply CAP model Fixed, non-inflationary
Public sale duration opened May 29, 2018
The duration of public sale is 230 days
Distribution of Results
Token sales will use soft and hard caps, with anti-dilution mechanism available to those who contribute under soft caps. This means that the original Sales Target (STC, or Soft Receipt Cap) will be set for private and public sales. However, if the STC is met, Game Loot Network ™ will allow additional sales of tokens up to the Maximum Sales Limit (MST or Hard Receipt Cap) achieved.
Buyers who contribute under the STC will then be awarded a pro rata LOOT bonus for their contribution rate under the STC (anti-dilution bonus). This is done to provide certainty to initial LOOT buyers regarding the proportion of their contribution.
STC is $ 50,000,020.00 and MSTC is $ 75,000,030.00.
Token Name LOOT
Holding company GLN Holdings, INC. (WY, USA)
SAFT Entity Loot Cove Co., LLC. (WY, US)
Public token sales agency Loot Cove Co. LTD (Mauritius)
LOOT Price USD $ 0.35 [or equivalent in ether]
Target sales of CAP (STC) US $ 50,000,000.00
The maximum sales target (MST) is US $ 75,000,000.00
Total supply of LOOT 600,000,000 LOOT
Token Supply CAP model Fixed, non-inflationary
Public sale duration opened May 29, 2018 public sale
duration 230 days
Type Allocation USD Bonus Bonus Equivalent Time available CAP $ 5mm Sale Private SAFT (1) 66.67% off Buy 1, ~ 2.00 Free 1 Mar, 2018 to 15 April 2018 (46 days) 10% from STC $ 15mm Private Sale SAFT (2 50.00% off Buy 1, ~ 1.00 Free 16 Apr 2018 to 3 May 2018 (18 days) 30% from STC $ 30mm Private Sale SAFT (3) 25.00% off Buy 1, ~ 0, 33 Free 4 May 2018 to 21 May, 2018 (18 days) 60% STC
Bonus Type Equivalents Available General Sale (1) Buy 1, Get 0.25 Free May 29, 2018 UTC 0:00 for 2 days General Sale (2) Buy 1, Get ~ 0.17 Free May 31, 2018 UTC 0:00 during 4 days General Sale (3) B uy 1, Get ~ 0.11 Free June 4, 2018 UTC 0:00 for 6 days General Sale (4) Buy 1, Get ~ 0,05 Free June 10, 2018 UTC 0:00 to 8 day General Sale (5) No Discount June 18, 2018 UTC 0:00 for 10 days Rest June 28, 2018 to July 11, 2018 (14 days) Type of Time Period Blind Auction Time Period 290,000 LOOT per day + unclaimed token during public sale divided equally between 200 daily periods. Daily Sales Period which runs for 20 hours every day from 0:00 UTC to 8:00 UTC, with fixed tokens allocation. Market Findings July 12, 2018 to January 28, 2019 for 200 days
Token Date released / buyer EQUIV. USD CUMM. July 6, 2018 300,000 LOOT US $ 105k August 6, 2018 600,000 LOOT US $ 210k US $ 315k 6 September 2018 1, 200,000 LOOT US $ 420k US $ 735MM 6 November 2018 2, 400,000 LOOT US $ 840k US $ 1,575MM December 6, 2018 4, 800, 000 LOOT US $ 1.68MM US $ 3,255MM January 6, 2019 19, 200,000 LOOT US $ 3.36MM US $ 6,615MM February 6, 2019 38, 400, 000 LOOT US $ 6.72MM US $ 13,355MM March 6, 2019 Balance LOOT US $ 13.44MM US $ 26,775 MM I
8.1 Distribution of Results GOAL: COMMERCIALIZATION - sales - marketing - community development - support Founders, advisors, service providers, bounties Provisions for taxation Operations 55% 20% 15% 10% Most revenue from token sales will be consumed in operational costs, service support, and development. Loot Network ™ games allocate partly for tax planning for new corporate structures, labor taxes from overseas personnel and the like. We expect SAFT contribution funds to be used primarily in marketing, community building, training, development and sales. Part of the money is saved to pay bonuses to founders, advisors, service providers, and bounty providers after the closing of the Token Sales. This distribution will either be in USD, BTC or ETH.
Storage and Risk Token LOOT can be stored in a wallet or vault, which can only be accessed by a password chosen by the buyer. The wallet will hold the private key needed to control the stored LOOT. The loss of a private key associated with this digital wallet or LOOT dome storage will result in the loss of LOOT. Users are encouraged to save their passwords in one or more backup locations. Any third party who gains access to the buyer's private key can gain access to their LOOT. Users should be careful not to respond to any questions regarding LOOT purchases. LOOT purchases may only be made by individuals or entities that have significant experience with the use and complexity of cryptographic tokens, such as Bitcoin (BTC) and Ether (ETH). Buyers must have a functional understanding of the storage and transmission mechanisms associated with other cryptographic tokens. While Game Loot Network ™ may be available to assist LOOT purchases during and after the sale, it does not offer any advice and will not be liable for the loss of BTC, ETH.
So explanation from me about GAMELOOT, hopefully you are pleased to join us.
Thank you....
Website: https://gamelootnetwork.com/
Whitepaper: https://0ed5f89f718b.dev.daviann.com/assets/documents/gameloot-whitepaper.pdf
Onepager: https://0ed5f89f718b.dev.daviann.com/assets/documents/gameloot-onepager.pdf
Twitter: https://twitter.com/gamelootnetwork
Facebook: https://www.facebook.com/gamelootnetwork/
Medium: https://medium.com/@gamelootnetwork
Telegram: https://t.me/gamelootnetwork_ico
Bitcointalk ( Peot ) : https://bitcointalk.org/index.php?action=profile;u=1137199
ETH: 0x4870A7b246B1C2dF4e6749ac352c8f932B21304e
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